Girl Code
Overview & Summary
This nonfiction account follows two ordinary teenage girls, Andy Gonzales and Sophie Houser, who taught themselves to code and built a video game called Tampon Run to fight the stigma around menstruation -- and unexpectedly went viral, winning a national competition and international attention. Written in alternating first-person chapters, the book doubles as both a memoir of their unlikely friendship and an accessible argument for getting more girls into STEM fields.
Available Formats
- Audiobook
- Hardcover
- Kindle
- Paperback
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Who This Book Is For
Designed for High school students (Grades 9–12) preparing for curricula at schools like Castilleja School, Marlborough, Menlo School, Sacred Heart Schools, The Lawrenceville School. It fits right into Computer Science studies.
Why CE Recommends This Book
Selected for Academic Enrichment & Readiness. Pushing slightly beyond standard classroom expectations, this title widens vocabulary, supports steady Lexile growth, and builds the academic rigor needed for advanced middle and high school courses.



